Warhammer Zealot Quick Review

Posted on October 16, 2008
Filed Under Warhammer Online |

Guest post by Dame - Azazel

Coming from a 70 resto Druid to a Zealot is like night and day. I have wicked heal spells, several instants and heals that do damage to a target and then heal my group at the same time. I have heals that heal my target and then a bunch of near by allies (not even necessarily group members) also. However by far the biggest difference is rez on the go. If the tank falls I can have him resurrected before the group is even dead and there is NO cool down which means I can rez his ass again if I need to (while in combat dude). Its bad ass, with my druid not only did I need reagents to rez but the cool down was so fucking ridiculously long that I had to use it real careful like.

My Zealot blessings own as well, there is area damage buffs and stat increase and I can choose which to put on whom. I make a pretty wicked heal bot for high dps classes and can pocket heal a sorc while usually keeping a whole group alive as well. My action points regen hella fast (so no being like sorry guys my mana is gone have fun dying, just doesn’t go down like that in WH) and I have these cool insta heals that pop up after I do a certain amount of healing that will heal a target for a bunch of hp fucking instantly. Zealots are sick healers and prolly more comparable to a priest than my druid. However saying that, my dots are pretty ownage as well, I have one that summons a black bird (Harbinger of doom, lol) to own the enemies with increasing amounts the longer it is up.

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